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Level Design
Some samples of my work
Level Design of a small open world exploration on an island based on the 3C project
Open world level design with path redirection to guide the player through the different areas
Level Design of a top down view stealth game in a ship
Relative Level Design for the first level of sonic, it aims to be fast and divide players into difficulty groups according to their skills
The objective was to make a map for the teeworld game in every man for himself mode
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