Cliffside Temple
Level Design & Level Art composition
Level Overview
Project Details
The protagonist arrives by boat on a tiny beach with one objective: Reach the cliffside's temple to discover what is hidden.
Make progress throughout the character's journey as a treasure hunter
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Semi linear level for an uncharted inspired game, in Unreal Engine 5.1
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5 days off | ~ 8 p.m.
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Focus on Level Design and player's behavior
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Project based on IWALS 2.8
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3D meshes from Unreal Engine marketplace
2D Topdown Level Design
The verticality is not represented on the 2D topview Level Design but was one of the priorities to make the player feel exploring and giving them interesting points of view
What I learned
Vantage Point
Here the goal is to give a nice "wow" emotion to the player when they discover the whole map and its landmarks.
It is usually done with cutscenes but it feels better when the player finds the vantage point without any help
Guiding the player
It is important to guide the player using vegetation and terrain. Guiding the player should not mean forcing them to go somewhere, it just shows a clear path and gives the option to take another one