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Cliffside Temple

Level Design & Level Art composition

Level Overview

Project Details

The protagonist arrives by boat on a tiny beach with one objective: Reach the cliffside's temple to discover what is hidden.

Make progress throughout the character's journey as a treasure hunter

  • Semi linear level for an uncharted inspired game, in Unreal Engine 5.1

  • 5 days of work | ~ 20h

  • Focus on Level Design and player's behavior

  • Project based on IWALS 2.8

  • 3D meshes from Unreal Engine marketplace

2D Topdown Level Design

Cliffside LD.png

The verticality is not represented on the 2D topview Level Design but was one of the priorities to make the player feel exploring and giving them interesting points of view

What I learned

Gif 1 ‐ Réalisée avec Clipchamp.gif

Vantage Point

Here the goal is to give a nice "wow" emotion to the player when they discover the whole map and its landmarks.

It is usually done with cutscenes but it feels better when the player find the vantage point without any help

Guiding the player

It is important to guide the player using vegetation and terrain. Guiding the player should not mean forcing them to go somewhere, it just shows a clear path and gives the option to take another one

Gif 3 ‐ Réalisée avec Clipchamp.gif
Gif 2 ‐ Réalisée avec Clipchamp.gif

Stealth / Direct Fight

Some encounters are designed to be stealth kills, other to be front fight using covers and weapons. However I didn't want the player to be forced to play a fight style that they didn't want. I created multiple paths with different approach to give the player a feeling of freedom

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