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Team Members
Game Designers
Maxime Besseau | Eric Enenkel | Taïs Prié
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Gameplay Programmers
Gabriel Bernabeu | Anaelle Mencias | Alric Pred'homme
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2D Game Artists
Marie Le Guen | Rayan Schuller
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3D Game Artists
Aurélie Chen | Léane Huprel | Sach'ka Tally
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Game Programmers
Camille Launay | Rayane Tadjer
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Music & Sound Designer
Barnabé Chenel
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Producers
Fatma Meheni | Alexandre Moneyron




Click on the names for more information

Maxime Besseau
Game Designer | UX/Game Feel
On this project I worked on all Game Design aspects with my colleagues, as well as handling the UX and Game Feel.
Eric Enenkel
Game Designer | Level Designer | Pitcher
On this project, I was the initial pitcher of the game's concept, I worked on all Game Design aspects with my colleagues as well as having the leading role on the Level Design.


Taïs Prié
Game Designer | Narrative Designer
On this project, I collaborated with my colleagues on all aspects of Game Design. I mainly handled the narrative aspects of the game, and worked on the UX.
Gabriel Bernabeu
Gameplay Programmer | Game optimization
In this project, I mainly worked on:
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Developing all aspects of the sheep AI, encompassing both global flocking behavior and individual sheep behaviors (such as the Gourmet's eating and the Ram's charge).
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Integrating Unity's new Input System on the Nintendo Switch, and using it for PC & Switch character controls as well as a way to use haptic feedback.
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Optimizations, using a variety of techniques.


Anaelle Mencias
Gameplay Programmer | Game optimization
On this project, my primary focus was on developing the camera system and implementing gameplay features. Additionally, I took on responsibilities for integrating music and sound design elements, as well as contributing to animations and user interface implementations. Towards the project's conclusion, I actively participated in QA testing and optimizing CPU and GPU performance.
Alric Pred'homme
Gameplay Programmer | Game optimization
In this project, I mainly contributed to implementing some of the characters' abilities as well as programming and setting up the fauna throughout the level. Additionally, I also worked on adding animations for the UI and the characters and I also participated in optimizing the CPU and GPU performance.


Marie
Le Guen
Character Designer | UI Artist | Concept Artist
My role on the project was to conceptualize characters using Photoshop. I also worked on prop designs and primarily produced the UI assets for the game.
Rayan Schuller
Concept artist environment | Props Artist | Marketing artist
In this project, I was tasked with creating conceptual artwork focusing on environments and props. Additionally, I was entrusted with the responsibility of marketing design, which involved the visual and strategic conception of elements aimed at promoting the project, such as the poster environment.


Aurélie Chen
Generalist Artist | Character Artist | Level Artist
On this project, I had the opportunity to contribute to all aspects of the game, from 2D to 3D. My main responsibility involved creating 3D characters and environment assets, while overseeing the level art of our game and optimizing assets to ensure an efficient workflow.
Léane Huprel
VFX Artist | Tech Artist | Props Artist
On this project I researched art-related optimization techniques and worked together with the Art Team to create custom shader graphs, as well as created simple yet effective stylized VFX.

Camille Launay
Game Programmer
On this project I mainly worked on the optimization and development of tools in order to Help the other member of the team.


Fatma Meheni
Producer | Marketing Manager
On this project, my role as the co-producer involved overseeing task organization, meticulous planning, and strategic management of communication and marketing endeavors.
Alexandre Moneyron
Producer
On this project, my role as co-producer involved coordinating organizational efforts, detailed planning, comprehensive reporting, and daily monitoring activities.
