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Team Members

Game Designers

Maxime Besseau | Eric Enenkel | Taïs Prié

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Gameplay Programmers

Gabriel Bernabeu | Anaelle Mencias | Alric Pred'homme

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2D Game Artists

Marie Le Guen | Rayan Schuller

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3D Game Artists

Aurélie Chen | Léane Huprel | Sach'ka Tally

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Game Programmers

Camille Launay | Rayane Tadjer

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Music & Sound Designer

Barnabé Chenel

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Producers

Fatma Meheni | Alexandre Moneyron

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Click on the names for more information
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Maxime Besseau

Game Designer | UX/Game Feel

On this project I worked on all Game Design aspects with my colleagues, as well as handling the UX and Game Feel.

Eric Enenkel

Game Designer | Level Designer | Pitcher

On this project, I was the initial pitcher of the game's concept, I worked on all Game Design aspects with my colleagues as well as having the leading role on the Level Design.

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Taïs Prié

Game Designer | Narrative Designer

On this project, I collaborated with my colleagues on all aspects of Game Design. I mainly handled the narrative aspects of the game, and worked on the UX.

Gabriel Bernabeu

Gameplay Programmer | Game optimization

In this project, I mainly worked on:

  • Developing all aspects of the sheep AI, encompassing both global flocking behavior and individual sheep behaviors (such as the Gourmet's eating and the Ram's charge).

  • Integrating Unity's new Input System on the Nintendo Switch, and using it for PC & Switch character controls as well as a way to use haptic feedback.

  • Optimizations, using a variety of techniques.

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Anaelle Mencias

Gameplay Programmer | Game optimization

On this project, my primary focus was on developing the camera system and implementing gameplay features. Additionally, I took on responsibilities for integrating music and sound design elements, as well as contributing to animations and user interface implementations. Towards the project's conclusion, I actively participated in QA testing and optimizing CPU and GPU performance.

Alric Pred'homme

Gameplay Programmer | Game optimization

In this project, I mainly contributed to implementing some of the characters' abilities as well as programming and setting up the fauna throughout the level. Additionally, I also worked on adding animations for the UI and the characters and I also participated in optimizing the CPU and GPU performance.

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Marie
Le Guen

Character Designer | UI Artist | Concept Artist

My role on the project was to conceptualize characters using Photoshop. I also worked on prop designs and primarily produced the UI assets for the game.

Rayan Schuller

Concept artist environment | Props Artist | Marketing artist

In this project, I was tasked with creating conceptual artwork focusing on environments and props. Additionally, I was entrusted with the responsibility of marketing design, which involved the visual and strategic conception of elements aimed at promoting the project, such as the poster environment.

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Aurélie Chen

Generalist Artist | Character Artist | Level Artist

On this project, I had the opportunity to contribute to all aspects of the game, from 2D to 3D. My main responsibility involved creating 3D characters and environment assets, while overseeing the level art of our game and optimizing assets to ensure an efficient workflow.

Léane Huprel

VFX Artist | Tech Artist | Props Artist

On this project I researched art-related optimization techniques and worked together with the Art Team to create custom shader graphs, as well as created simple yet effective stylized VFX.

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Camille Launay

Game Programmer

On this project I mainly worked on the optimization and development of tools in order to Help the other member of the team.

Fatma Meheni

Producer | Marketing Manager

On this project, my role as the co-producer involved overseeing task organization, meticulous planning, and strategic management of communication and marketing endeavors.

Alexandre Moneyron

Producer

On this project, my role as co-producer involved coordinating organizational efforts, detailed planning, comprehensive reporting, and daily monitoring activities.

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