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Sheepfold: Flock & Friends

Project Summary

Game Design | Level Design | Team Management

Technical sheet

Pitch

Sheepfold: Flock & Friends is a co-op game on Nintendo Switch in which players must lead a sheep flock through the Pyrenees

Team Size: 16 people

Platform: Nintendo Switch

Engine: Unity

Duration: 9 months

My Contribution

Responsibilities

  • Pitch of the initial game concept

  • Multiple Level Design maps for the entire game

  • Team Management and creative vision accuracy

  • 3C's Design creation for each playable character

  • Creation of a sandbox map for the first playtests

  • Level Art basics

Skills

  • Level Design

  • Benchmark

  • Game Design

  • UI/UX Design

  • Documentation

  • Tweaking/Balancing

  • Management/Organization

Solution To Problematics

Issue

  1. We needed both players to be stimulated at the same time

  2. Creation of a unique toy (sheep flock)

  3. Satisfying asymmetrical cooperation

Solution

  1. To stimulate both player at the same time, we went from players having a specific task in order to unblock the other player; to have both players doing specific tasks at the same time to unblock the sheep flock                              

  2. We needed the sheep flock to feel both natural and fun. To achieve that, we decided to create different sheep archetypes which will have unique behaviors (ex: gourmet wants to eat berries when close to bushes, ram gets angry when being carried/barked at)                                       

  3. To create a satisfying asymmetrical cooperation, we needed both players to have really different actions with different outcomes; the shepherdess can easily control each individual sheep by carrying or petting them. On the other hand, the dog has the upper hand to control the flock in its whole by barking

Level Design Document

Click on the image to see the level design document

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Click on the images to find out more about the game!

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