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Moto Moto

Project Summary

Game Design | Level Design | Programming

Technical sheet

Pitch

Moto Moto is a fast paced endless runner based on high risks high rewards mechanics released on PC and Mobile (Google play store)

Team Size: Alone

Platform: PC & Mobile

Engine: Unity

Duration: 1 month

Solution To Problematics

Issue

  1. Make the game accessible but challenging

  2. Creation of an online leaderboard

  3. Making the game available on mobiles on the google play store

Solution

  1. To make the game accessible, I made sure it could be played with only one finger or with the mouse only, I also made sure it is colorblind friendly. To make it challenging without making it easy, I made the main mechanic of the be based on high risks high rewards. The closer the player is to the top of the screen, the higher their score multiplier but the less time they have to dodge obstacles                                                                         

  2. To create an online leaderboard working on mobile and PC (not web browser), I needed to find a server and add an API to the project as well as code some features in C# to make it work.                                                                     

  3. Making the game available on mobile was a challenge for me. I needed to create special assets and features to make it available on store. I also needed to find how to create user agreements documentation and other specific legal things.​

Click on the images to find out more about the game!

Play the game directly on your browser (leaderboard online works on mobile and .exe)

Or feel free to download it directly from the google play store

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